![]() No team death match, no capture the flag, just horde mode. I miss the freedom of choice here, but that's my opinion. Surely we could have had two campaigns? One for the Transformers, the other for Decepticon's? It's not as if the main story is that long so I feel we could have had the option to choose sides, for some reason they decided not to do that. Like I mentioned you play as both sides and yes, even Dino Bots (small squee from someone at the back of the room) BUT you are forced to swap sides and even change Transformer being used with no say in the matter at all. Needless to say the air turned blue more than once. The robotic idiot decides it's best to draw fire to himself and lo and behold you are on your own, drawing fire as your comrades lie there asking for aid! Now you would have thought that if you were going to the aid of a stricken comrade, your back up would stay behind cover and offer covering fire. There are sections where some of your bots can repair your colleagues in combat. Sorry to say that this is where the game let's you as a player down. They say that this is an oxy-moron, and oh dear that theory seems to be confirmed here. I will add that the driving sections are one of the most enjoyable aspects of the action. Driving or vehicular combat (Bumblebee etc etc) is pretty much the same as any racer that you would play, just with guns, rockets and flamethrowers added. it's all quite responsive and quick to get to grips with. These controls are more or less left alone for the flying sequences, though now add R2 and L2 to regulate climbing and descent. Left stick to move, right stick aim, R1 to shoot, melee attacks with a press of the square button etc. Simple really, anybody who has played any first person shooter will be familiar with the control. But hey, this is Transformers right? and like any of the Michael Bay movies, why should they make any sense? it's all about kicking robo butt, so don't worry about the story, just lock 'n' load and start blasting!Īs the game progresses you'll find yourself controlling both sides during the campaign, and that may appeal to some folks out there, and yes, i thought that this would be a cool element, shame it wasn't executed as well as it could have been or in a purely logical way of doing it. Now it's clear that the Decepticons would want to use it to conquer all and sundry, but I got confused as to what exactly the Transformers would do with it? They don't say anything about destroying it, or locking it away somewhere, so forgive me if the logic of the Transformers tactics regarding the Dark Spark is lost on me. The race is on! It's Transformers vs Decepticons to gain control of the device. Those evil Decepticon's are it again, this time wanting to get their hand on an alien power source called the Dark Spark, and with a name like that, it's quite obvious it's something that should be handled with kid gloves that have been fastened to a very long barge pole. Rise of the Dark Spark once again throws you into the world of shape changing, butt kicking, robots engaged in what seems to be a never ending struggle for supremacy. ![]() Not that long ago, I reviewed Teenage Mutant Ninja Turtles latest console outing, and commented how they were a licence that just didn't seem to want to go away any time soon or ever well those 'robots in disguise' aren't going away any time soon either. ![]()
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